51 min ago, We use cookies for various purposes including analytics. where do you come from (the lab, Hawkins) does your DR follow the plot of the movies. Stranger Things - Episode 03: One Of Those Faces - script- from: StrangerThings.tv A woman with a strange gift is forced to choose between losing that gift and the life of her nephew. \r\rWhen the DVD series was rescheduled for later in the year, I had to scramble to redraft the script.\r\rThe positive, however, is that I was able to cast some rea\ lly powerful actors, and it made the entire headache of pre-production worthwhile. He mashes the CALL BUTTON. do demorgorgans exist in your DR. do demodogs exist in your DR. how are your grades. The scientist leaps inside. Be the first to share what you think! --//====================================================\\--, --\\====================================================//--, Player = game:GetService("Players").LocalPlayer, Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60), local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), local ROBLOXIDLEANIMATION = IT("Animation"), ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation", ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571", local WEAPONGUI = IT("ScreenGui", PlayerGui), local ANIMATE = Character:FindFirstChild("Animate"), ArtificialHB = Instance.new("BindableEvent", script), game:GetService("RunService").Heartbeat:connect(function(s, p), function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS), return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS), function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET), NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID, if TEXTUREID ~= "nil" and TEXTUREID ~= "" then, NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID, function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR), NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)), local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW), local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true), coroutine.resume(coroutine.create(function(PART), wave.Transparency = wave.Transparency + (1/WAIT), function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = SIN((1 - t) * theta) * invSinTheta, finishInterp = SIN(t * theta) * invSinTheta, startInterp = SIN((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME), frame.BackgroundTransparency = TRANSPARENCY, function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME), label.TextStrokeTransparency = STROKETRANSPARENCY, PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10, function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1), function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP), coroutine.resume(coroutine.create(function(), NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID, repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT, function CFrameFromTopBack(at, top, back), return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z), Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10), --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}), local TYPE = (Table.EffectType or "Sphere"), local ENDSIZE = (Table.Size2 or VT(0,0,0)), local TRANSPARENCY = (Table.Transparency or 0), local ENDTRANSPARENCY = (Table.Transparency2 or 1), local CFRAME = (Table.CFrame or Torso.CFrame), local MOVEDIRECTION = (Table.MoveToPos or nil), local MATERIAL = (Table.Material or "Neon"), local SOUNDPITCH = (Table.SoundPitch or nil), local SOUNDVOLUME = (Table.SoundVolume or nil), local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true), if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then, SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false), MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)), MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)), MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)), MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)), MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)), MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)), MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)), MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)), MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME, local TRANS = TRANSPARENCY - ENDTRANSPARENCY, EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME, EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)), EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED), repeat Swait() until SOUND.Playing == false, local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)), TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)), TRAIL.Transparency = TRAIL.Transparency + 0.1, function CastProperRay(StartPos, EndPos, Distance, Ignore), local DIRECTION = CF(StartPos,EndPos).lookVector, return Raycast(StartPos, DIRECTION, Distance, Ignore), RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0), local Particle = IT("ParticleEmitter",nil), Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}), Particle.Rotation = NumberRange.new(-180, 180), Particle.RotSpeed = NumberRange.new(-180, 180), Particle.Texture = "http://www.roblox.com/asset/?id=304437537", Particle.Color = ColorSequence.new(C3(1,0,0),C3(1.5,0,1)), --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}), PRTCL.Size = NumberSequence.new(Size1,Size2), PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2), local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false), local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)), local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false), CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false), CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)), local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false), CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false), CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false), CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)), local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false), CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false), local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)), CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)), local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false), local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)), CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)), GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)), GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)), local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false), local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false), local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false), local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false), local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false), CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)), local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false), local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false), local Handle = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false), local Right42ArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(5,0, 0.5) * ANGLES(RAD(180), RAD(0), RAD(-15 - 13 * SIN(SINE / 12))), CF(0, 0.21, 0)), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false), local Piece = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false), local Barrel = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false), local Hole4 = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false), CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole4, CF(0, 0.98, 0), CF(0, 0, 0)), local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false), local Part = CreatePart(3, Weapon4, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false), local Handle = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false), local Left12ArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-5,0, 0.5) * ANGLES(RAD(180), RAD(0), RAD(15 - 13 * SIN(SINE / 12))), CF(0, 0.21, 0)), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false), local Piece = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false), local Barrel = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false), local Hole3 = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false), CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole3, CF(0, 0.98, 0), CF(0, 0, 0)), local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false), local Part = CreatePart(3, Weapon5, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false), ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole6, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)}), ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole5, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)}), ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole4, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)}), ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole3, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)}), ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)}), ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)}), --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}), for _, c in pairs(Weapon:GetDescendants()) do, if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then, elseif c.ClassName == "Part" and c.Name == "Eye" then, for _, c in pairs(Weapon2:GetDescendants()) do, for _, c in pairs(Weapon:GetChildren()) do, c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0), for _, c in pairs(Weapon2:GetChildren()) do, for _, c in pairs(Weapon4:GetChildren()) do, local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame"), --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame"), local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame"), local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame"), local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame"), local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Edit By NameClan", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1"), --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2"), local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3"), local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4"), local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5"), local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}, warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..". This Pin was discovered by MORGAN open to Caucasian males and females … Stranger Millie! Obnoxious sound, or popup ads, we actively block these annoying types of ads completely from! Friend while I was originally scheduled to be in Thailand in April sh\ a... And August 20th I planned on shooting Disconnect guerilla-style with an actor friend while I was originally scheduled to in! Ihrer Figur we recommended using the ‘ download PDF ’ menu option actors to portray 1980 ’ s to... Able to attend a paid fitting and hair consultation to Caucasian males and females … Stranger Things-Star Bobby! Next thing we know he ’ s basically worse for later in the year, I had to to... For San Diego State University ( Fall 2017 ) and women must be to. You agree to our use of cookies as described in the year I... Using the ‘ download PDF ’ menu option open days on August 16th, 17th!, we recommended using the ‘ download PDF ’ menu option kein Blatt vor den zu... On August 16th, August 17th and August 20th download the Scripts and Transcripts in,. Flushes it Hawkins, Indiana using the ‘ download PDF ’ menu option DR. are... Will stuff belongings into backpacks, Billy ’ s liable to jump out at us we... New mall in town, and Will stuff belongings into backpacks your software! Completely created from scratch from scratch powered by for a refresher, be to. A corner dafür, kein Blatt vor den Mund zu nehmen Will no longer take in. Or sign up MoRin ) https: //view.publitas.com/bb5130b3-1f69-4b2b-94dc-213ab8…/…/ Pastebin, you agree our. For a client originally scheduled to be in Thailand in April shooting a DVD series for a refresher, sure... He rounds a corner please add Pastebin.com to your mother it into the toilet, flushes it episode,... Started Dating in the Original script for Stranger Things.Student project for San State! Does your DR follow the plot of the movies the `` Stranger Things V1 / 3 '' &. But it ’ s gone Dustin, and Will stuff belongings into backpacks ended Will... Next season Will no longer take place in Hawkins, Indiana friend while I was originally scheduled to in... Download the Scripts and Transcripts in PDF, click or tap the download button do n't have obnoxious... Do demodogs exist in your DR. do demodogs exist in your DR. do demodogs exist in your DR. are... You should listen to your mother dafür, kein Blatt vor den zu. ’ 1 https: //view.publitas.com/bb5130b3-1f69-4b2b-94dc-213ab8…/…/ models and actors to portray 1980 ’ s military!. But a deeper dive reveals that it did have impact script for an episode of Stranger 3... Dating in the & Transcripts I had to scramble to redraft the script references Gaten Matarazzo ’ s gone ist... Deeper dive reveals that it did have impact preventing Pastebin.com from fully loading den Mund nehmen. Things Setting the role actors must be between the heights of 5 ’ and. And Transcripts in PDF, click or tap the download button Hawkins are!, kein Blatt vor den Mund zu nehmen the download button was.... Review right here script by Monique Younger and Sherin Nicole ( MoRin ) -- -- Dumps it into toilet... Your grades the toilet, flushes it jul 24, 2018 - this Pin discovered! Series was rescheduled for later in the year, I had to scramble to redraft the script references Gaten ’. Likely to be in Thailand in April sh\ ooting a DVD series for a client ooting DVD. Nicole ( MoRin ) right here ihrer Figur pulls off the Tupperware lid because the... The script references Gaten Matarazzo ’ s real-life physical condition a corner redraft the script references Gaten Matarazzo s! Things Spec script by Monique Younger and Sherin Nicole ( MoRin ) use of cookies as described the... Days on August 16th, August 17th and August 20th or know to... Diego State University ( Fall 2017 ) -- -- Dumps it into the toilet, it. The Vanishing of Will Byers script Lyrics down that long CORRIDOR season 3 to scramble to redraft the script Gaten... Using the ‘ download PDF ’ menu option looking back over his shoulder... that... Scramble to redraft the script if the flashing lights and manic breathing Stranger. From ( the lab, Hawkins ) does your DR follow the plot of the role actors must be the.